Godot · Ongoing personal prototype
01 / Current personal work
Project EX
A playground for multiplayer movement and interactive worlds.
I use Project EX to try game ideas, build playable mechanics, and find out what is fun with other players.
- Movement: develop and tune how the character moves, looks, and responds.
- Multiplayer: build with multiple players in mind from the start.
- World interaction: explore voxel terrain, item pickup, and tools that affect the environment.
- Design tools: make settings and animations easier to adjust as ideas change.
How I approach it
I work in small prototypes: choose an idea, make it playable, test it, and change what does not feel right. I use AI tools to help develop the systems while I guide the design and evaluate the results.
In development. This is an evolving prototype, rather than a released game.
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